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Anti-Knight Rossini Sudoku has arrows outside the grid.
The arrows (=Rossini rule) indicate that the first 3 numbers are ascending or descending with the highest digit in the direction of the arrow.
If there is NO arrow, than the first 3 numbers DO NOT form ascending or descending series.
The Anti-Knight Rossini Sudoku also adds the Anti-Knight rule: in which no two squares that are a knight's move apart can have the same digit.
SOLVING ANTI-KNIGHT ROSSINI SUDOKU | |
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CHOOSE PUZZLE: |
LEV: choose a level of difficulty. Between brackets is the number of puzzles per level. PUZ: enter the puzzle number of your choice. START: choose this to load the puzzle. |
ARROWS: | Around the grid you will find some ARROWS. Only where there are arrows, the first three digits follow each other in ascending or descending value. |
ROW: | In front of every ROW you will find the missing digits for that row. |
COLUMN: | Above every COLUMN you will find the missing digits for that column. |
BOXES (1-9): | At the top left are 9 boxes with the missing digits of the 9 subgrids. |
NUMBER OF DIGITS: | At the top you can see how often a number has already been entered and where. |
ANTI-KNIGHT ROSSINI SUDOKU | |
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ENTERING DIGIT(S): | On the left, cells in white color, choose the digit(s) you want to enter and then click on the sudoku cell of your choice. Choose a digit and the empty cell below digit 9 if you want to place 1 digit in small size. |
BUTTON ✓: | Choose ✓ button to check the puzzle. All the correct numbers turn GREEN just like the initial numbers and now can not be changed anymore. |
BUTTON SOL: | Click on the SOL button to display the puzzle solution. |